Nature

Every Workemon has Good and Bad Natures. - In-game hint Each Workemon will have a random Nature as their passive perk. Some perks carry significant effects, while other perks have minor effects.

Some Natures do not have opposite variations.

List of natures
Words in brackets signify the stronger version of the nature. Values in brackets are values used by the stronger version of the nature.

Trying (Very) Hard
Trying Hard Workemons carry 1(2) extra Eagerness in addition to their starting Eagerness.

(Very) Smart/(Very) Slow
Smart Workemons have +5%(+10%) chance to succeed in trainings while Slow Workemons have -5%(-10%) chance to succeed in trainings.

(Very) Nocturnal/(Very) Insensitive
Nocturnal Workemons have +5%(+10%) chance to work overtime(work during the night). Insensitive Workemons have -5%(-10%) chance to work overtime.

Has no effect on RARE-type Workemons and OvertimeZombies.

(Very) Hard-working/(Very) Arrogant
Hard-working Workemons have +5%(+10%) chance to work during weekends(Saturday and Sunday). Arrogant Workemons have -5%(-10%) chance to work during weekends.

Has no effect on RARE-type Workemons and OvertimeZombies.

(Very) Bold
Bold Workemons have a chance of 15%(25%) to take a nap during a single session in a day. These Workemons will stop working until being waked up(tapped on) or the end of the session.

(Very) Friendly
Friendly Workemons have a chance of 15%(25%) to talk with other working Workemons during a single session in a day. Both Workemons will stop working until being disrupted(tapped on) or the end of the session.

(Big) Scaredy Cat
Scaredy Cat Workemons ask for Salary Negotiation -50%(-100%) frequently.